I don't fully get the probability system and just end up getting swarmed by enemies but I like the concept of having the player choose which doors to have.
Viewing post in A Door Roguelike : The Keymaster's Tale jam comments
Hi ! Thanks for your feedback :), the idea was that the blue door has a high chance of giving you a small bonus, but the red door as a low chance to give you a high bonus, so depending of your gameplay (safe or risky) you can "gamble" what you get. There's also the fact that if you open one door the ennemies only come out of one gate, thus making it easier to kill them.