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(1 edit) (+1)

The level design had a liminal space feel to it which I really dig. It was dark and creepy when ever i journeyed to get my cup of coffee. Sound design is great, I felt like wasnt alone and something was lurking. Im very confused to how to get all of my tasks done, since there are so many tasks. I think this game can benefit having more instructions on what to do.

EDIT: I did not know that i could step over the chair, and when I was there, I just wandered aimlessly.

(1 edit) (+1)

this is just a prototype, so thats why so many tasks, im not good at endings =) thanks for comment!