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(+1)

I love the game, my main concern is it being too short, I hope to play a longer story some day.

It feels somelike superhot, but in 2d and with a core deckbuilding component.

Other thing I might change is having an option of getting a movement card at any point somehow. As other user mentioned, almost always you need some mean of quick movement, and it's no fun when the rng does't give any movement card to evade an incoming bullet. Perhaps, adding the option of trading any card for a movement  once every turn would solve it.