Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BlackNevada

6
Posts
7
Following
A member registered Mar 16, 2022

Recent community posts

I love it

I'm loving the game already. I'm likely gonna buy it the next time steam gives a discount.

It might be a stretch considering the game is still developing the fundamentals, but I think it would be very cool if you added a multiplayer option in a later update. I'd love to play this with 1 or 2 friends and I think it wouldn't impact performance a lot.

Other things I would recommend is an option to reactivate tutorials or see a wiki, because sometimes I forget mechanics after a couple of minutes. And an option to skip dialogs, because I read fast (or the explanation is redundant) and often I find it tedious to wait for the advisor to write the full paragraph of the tutorial to keep playing.

Other than that I'm not sure I can criticize anything else, because I never went all that far in the game and perhaps other ideas I have are already implemented. But I think it would be great if you added and official modding support. I can think about some nice ideas like personalizing the costume of the queen, his subjects and their guards. Or simply talking nonsense with our favorite subject while everyone else works. But you shouldn't work on mechanics so simple (yet, time consuming) when there's surely gonna be a modding community more than happy of doing it for you.

The only thing I would change is putting at the last technology a masive baner telling the player "THIS IS LAST TECHNOLOGY REQUIERED TO ACHIEVE TECHNOLOGYCAL DOMINION, THE ENDGAME IS NEAR". The end feels better when you expect it, and I didn't pay much attention to the text of every tech.

I love the game, my main concern is it being too short, I hope to play a longer story some day.

It feels somelike superhot, but in 2d and with a core deckbuilding component.

Other thing I might change is having an option of getting a movement card at any point somehow. As other user mentioned, almost always you need some mean of quick movement, and it's no fun when the rng does't give any movement card to evade an incoming bullet. Perhaps, adding the option of trading any card for a movement  once every turn would solve it.

Thank you. I'll look more about how sth works. Hopefully, I'll get to make an interesting game.

I hope you release a dev code version someday so I can learn how you implemented the functionalities to make the game remember information every time it restarted. It's amazing!

I love everything about this game. And I feel inspired to make my own games now I learned about RenPy ^^