Nice.
Please add 320x224 screen mode and screen filter.
And i think you should use pseudo 3d calculation same as Outrun. Sprite zooming is unnatural.
Thanks!
I'll look into it and try to add a low resolution mode. What filter would you like to see?
The way the sprites zoom in are the responsibility of Unity's 3D engine. I didn't do anything about it. Changing this means I have to start over from scratch and build my own pseudo-3d engine, which I tried 14 years ago, but never finished.
Not only does it sounds difficult, it actually is difficult. I know, because I did it 14 years ago. I eventually managed to do it with the use of sin/cos, but using Unity's built-in 3d engine is so much simpler and more reliable.
I'm making a compilation video of all my iterations of my game. In the first fragment you'll see how it used to look like when I did it the hard way.
By the way: take a look at Outrunners, because in that game sprites are scaled like they appear in real life. It looks much more like my game.