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The workers felt a bit too observant, like they have eyes in their back. Later, I then realized that they won't notice you if you stand still, which is a nice (Prophunt inspired?) touch. However, doing so isn't particularly fun given how slow they move around... All in all, I'd say my escape strategies didn't change much between props, which made the game feel a bit repetitive in the end. Being able to dive under shelves as the screwdriver was a cool touch, though! Also, I should probably add that I didn't finish the game: I stopped playing when I got to that crate on the shelf. The camera constantly clipping through the roof here made this part really annoying.

Thank you! Yes, prop hunt was our main inspiration.

Camera collision is one of those things that we ran out of time on. I may even have been able to do it in the last hour, had our build not died :(