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(17 edits) (+15)

Foundry VTT Grid Alignment Settings

EDIT: Splitch0 in the replies to this comment offers a different method that may be both simpler and better than mine! Check it out if you don't have any luck with my method.

1. First, set the MCT’s Hexagonal style to Regular instead of Roll20. (This setting reverts every time you restart the MCT, or navigate away from the Map Editor screen!)

2. Verify that your version of Foundry is v11 or newer. It made a big change to how hexes are measured in an earlier version.

3. Set up your scene in Foundry, select the exported map image as the background, and configure the settings as follows...

- Grid Type: Hex Rows - Odd
- Grid Size: 76
- Image dimensions: (same as image itself)
- Padding Percentage: 0.25
- Offset Background: Horizontal 38, Vertical 2 (you may need to play around with this depending on your map's dimensions)
- Turn Grid Opacity all the way down so that it's hidden.

The larger your map gets, the less accurate these settings get, as the offset gets more pronounced towards the edges of the map. With as much room for variation as the MCT allows for, I strongly doubt there's one universal set of settings for all possible maps. But these settings should work just fine, for the most part.

(1 edit)

I can't for the life of me get the grid to fit in foundry vtt. Was there a specific map size used to get the right result using those settings? 

Deleted 243 days ago
(+2)

I find it way easier to leave the background of the scene blank and drop the map in as a tile. You can then drag and drop to resize it to the grid. Just remeber to hold SHIFT to disable grid snapping.

(+1)

This is something I have never even thought to do before but wow, what a simple and effective solution! I'll edit my comment with this suggestion because it probably works even better this way. (Just make sure to send that tile to the back layer before adding any new ones, I guess.)

Hey there, you might want to take a look at my comment and try again. I just updated it with new settings discovered by a member of the Pilot NET Discord community, and they seem way better than my initial suggestions.

Thank you soooooo much , this was so frustrating. I almost gave up and grabbed a different map. Your help saved my map and my sanity.

Heya! Thank you for providing these. They didn't seem to work for xe, though. Perhaps something changed in the app? Xe ended up with:

Grid Type: Hexagonal Rows - Odd

Grid Size: 77

Scene Dimensions: 2310 x 1426 (the image itself is 2280 x 1408; don't know why this differs)

Offset Background 39 x 3



(3 edits)

There is a very, very minute difference between your measurements and mine with a map that I just tested with. Mine has differing dimensions from yours, as well. Combined with the fact that the variation here is so small, I'd say this example falls under the umbrella of what I meant when I said "With as much room for variation as the MCT allows for, I strongly doubt there's one universal set of settings for all possible maps." I'm glad these settings work for you though!

Also, re: "Scene Dimensions: 2310 x 1426 (the image itself is 2280 x 1408; don't know why this differs)," I would wager this is because when you set up the scene in Foundry, you used an image with 2310 x 1426 dimensions, *then* replaced the background image with your new map image. Foundry doesn't automatically update dimensions for scenes when you switch the background image (after the first time).

That's entirely possible, yes. First-time Foundry user so that wouldn't surprise xe. Thanks!

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And you were right! Your original settings worked just fine once we started with a fresh scene. Thanks again.