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(1 edit) (+1)

Uh, huh.
Like, normally I'd say what I liked and didn't like but honestly I don't know how to here.
Yeah no I'm a wee bit outta my depth here.
But I'll try...I'll try.

So, first off, the aura and theme of the game is just...so fun honestly, it got me hooked with the...twitter compressed but otherwise pretty cool animated intro.

But then I notice that...uh...you forgot pre-instancing...yeah every time a new thing spawns for the very first time (or you use any ability or shoot the fumos) it freezes for a good 2 seconds at a time.

The game tells me it's going to be a bit more vertical off of the design and ends up being...pretty much running around in circles, very horizontally.

The grapple kinda helps? but your momentum is done in this weird way and it kinda just cuts after your grapple disconnects...making it hard to actually get up.
Also grapples normally need both horizontal and vertical space to be able to breathe.

Then the game spikes its difficulty way too fast for me to upgrade alongside, you simply don't get enough money per fumo to get a chance at the 4th wave.
Yeah...the 4th wave, I know this sounds pitiful but I don't really feel like it's a skill issue.

Back to the point about the map, pretty much the movement at least initially, is restricted to circling, being pretty difficult to turn around and clear out the crowd that's on. your. ass. relentlessly.

But like...honestly I had a lot of fun just laughing with this game, it's a work of art disregard what I just said 11/10 GOAT.

(+2)

YOOOO AN INDEPTH REVIEWW

my pc is too strong to actually notice the problems with pre instance lmao, i'll figure out if theres any way to fix that

I guess the horizontality is mainly because of the map design, which is incredibly open but has no places to latch onto because of the walls

I actually somehow forgot that I modified wave 4 to test an enemy LOL

as for circling, would you suggest making omni-directional sprinting a default

glad ya enjoyed it man, will start working on it more this coming march, just need a break rn

Don't worry, godot devs forgetting pre-instancing is a common pit fall so you're not alone.

I guess yeah the horizontality would be better if there were like caves more frequently.

Well, sure that's a solution, but the fact is that circling is only effective (actually, the only way to not die) because of the AI being on your ass too much, so Omni-sprinting would be a fix but there'd need to be more for the game to not have circling as an issue.