Will you consider add a reflection stage which helps the player learn which doppelganger are wrongly let in at the end of a game?
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Hi!
I considered that at some point in the development but I thought abot putting it in the level right after you allowing the doppelganger in, but I felt like it was breaking the inmersion, so I decided not to add it.
But I didn't think about adding it at the end of the level, taht's a very good idea, thanks, I'll work on it in a future update!