Now, in terms of presentation, this game really is impressive. The dialogue is witty, the spritework exudes charm and overall game wise it looks like it could pass as a decent prototype entry. I really like the music choices as well, it gives off that JRPG 2000s vibe that it really brings a lot of glee when playing it.
Gameplay wise, its definitely an interesting one. An action style combat where you take turns in offense and defense mode (each having a 15 second timer) and you need to really finetune your balance on that because in offense mode you move a bit faster while in defense mode you move slower. It does take awhile to get used to the mechanics of the game but once you get into the groove of things, it really becomes enjoyable. I think the feedback mentioned with Lopson bears merit. Sometimes it could be beneficial to have more options for counters and offense/defenses. I lost way too many times during defensive/offensive actions because you need to really time yourself well enough and sometimes reaction periods can be a bit jank.
I still question how two animals gave birth to a human-animal hybrid but I'mma not question it any further.
This game is about as close to a 5 stars in presentation as it gets. It would have been a solid 5 stars if gameplay was intuitive enough for me to enjoy it without losing due to lack of timing options during battle. Having items and using them during battle could help with player survivability and allow for more chances for the player to like push through the game. Otherwise, polishing the gameplay will really make this game soar high.