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Reporting bugs here is fine, there's no discord or anything for this version. The first two bugs are easy fixes, the last one seems inconsistent, I was able to get it to happen once but as soon as I went in to look at the code to figure out what was going on it started working as expected so there may be some weird edge case to trigger it.

It's possible that I misinterpreted the game's UI on the "number keys to talk to someone multiple times". If someone's decided they're done talking to the squad, a tooltip on mousing over them says as much. I didn't mouse over the first few times and that may have been why I got confused.

Anyway, thanks for working on this version. Having played it for a bit, I prefer this to the text-based version by a long shot. Though I still don't know what strategies I can employ to actually succeed or even survive. I'll let you know if I find any other obvious bugs.

Oh, yes one thing to note about when people refuse to talk - if you ask them if they want to talk about the issues and they just say "no", that doesn't prevent you from talking to them again (that is by design). So if that's what you were seeing then it's the normal behaviour.

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Ah. Then it seems I misunderstood things.

Also, I found a typo - when viewing the stats of a non-liberal, their task is listed as "Mindless Consermerism". I think that should be spelled "Consumerism".

Jewelry is also spelled with three "e"s when it should be 2.

When taking classes at the university, the skill for learning Public Policy says it increases "Pesuasion".