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I like the concept of the anomalies, and I think for an RPG Maker project, you pulled it off really well. I liked the atmosphere of the levels and it didn't really stress me out too much to memorize everything. I DO think what you might want to consider is a tutorial to just explain HOW you deal with anomalies; it took me two or three tries before I remembered how Room 8 played to understand how I'm supposed to move forward. That aside, this is a solid entry that's just tense enough for you to want to keep going, and not so frustrating that you want to give up. Good job. I do want to know how far I need to get to get the cutscene BroodyGaming got; I got to room 8 and didn't trigger anything except for spider webs appearing more often. Is it random? I'll keep playing to see if maybe I just missed it or if I can get to the final area.