Once I figured out how to interact with objects this was actually pretty neat!
For a humorous premise and frankly execution, the game felt shockingly tense for me. Between the constant heartbeat, the dim lighting and sudden darkness and knocking it was like anxiety turned into horror lol.
I did have some issues with the game though, the click detection on interactables could be iffy. More than a few times my clicks on the lamp near the couch didn't register, it seemed to happen specifically when someone appeared at the window around the same time. Maybe there's a UI element that's blocking the cursor input?
Also was there any point to the phone on the table? I opened it once and managed to open the messenger app and then fumbled around trying to exit the phone. I assume you just didn't have time to finish implementing it.
Overall good job!