Hi, first off : this will be a long read for a comment.
Second : this was very nice! I browsed through your other games (finished Swords & Claws at time of writing), they're fun, and the sheer effort you put in them even as a beginner dev deserves my congratulations! As for your general project of making perfectly casual naturist games, it is also something that I can appreciate. So far, in none of them did it seem gratuitous, awkward or forced – and why should it?
As for Water Warfare itself, so far it's solid, rather responsive, with appropriate graphics for such a humble game and a funny theme. Nice to see a third-person shooter that's not about killing (though the use of the term "ennemies" feels a bit violent, I would have said "rivals", "adversaries" or "opponents" – especially since you already use "soaked" instead of "dead"). The ethnic diversity effort is much appreciated. Nothing to say about the music, it's nothing incredible but it serves everything appropriately. The Theme is definitely there, what with towels "healing", water pools soaking you fast and the campfire slowly drying you - that's a nice touch.
Reading through the comments I see that you are unsure about continuing it ? No pressure, you're the one to decide. If you ever do come back to it though, here are a few gratuitous suggestions :
- Aiming is awkward. Someone mentioned a first-person view, though I'd be more in favour of keeping the over-the-shoulder aiming and adding an aiming reticle – or maybe two : one close, one far to adjust the parallax. They could even be water balloon/water drop/beach ball-shaped to keep with the theme
- Crouching long enough next to ponds, rivers or the sea to refill the water gun. This would let one bypass the need for bottles to spawn, maybe even get a full refill, but leave the player a "sitting duck" during that time so it would still be risky. Alternatively, higher water bottles and lower towels spawn rates.
- Limited sprinting. Since it is already hot under the sun, there'd be a cooldown which would be removed faster if the player character gets splashed in the mean time
- AI that would discourage opponents from jumping in the river because they're pursuing you ; in the campfire level, it seems one can just camp (no pun intended) on that little "island" in the corner and just wait for people to jump in the river, adding to the soaked opponents count
- The palmtree feels like one should be able to pass under it but it's solid. It'd be nice if it either looked more unpassable, or only the trunk was solid and not the leaves
- The option for stockier, fatter body types. Body positivity is a huge part of naturism, and I see you added "vitiligo" skin which is already amazing ; but everyone is still very thin (and smooth, but more on that later). The larger hitbox of heavyset characters could be balanced with more "health" (as the body has more surface and thus takes longer to soak), holding a bigger water gun or being able to carry more water balloons at once.
- Since we're talking body image, the character creator is admirably complete for a humble game made by one person, but it could use options for body hair, wrinkles, maybe ordinary scars like stretch marks. So far, everyone is looking really smooth and within current western beauty standards.
- No relation but it feels so weird to play this while reading Dune on the side
Anyhow, feel free to disregard any/all of those suggestions if you are already planning to implement them in a later version, or just don't find them relevant. And good things to you, keep up the awesome work!