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(+1)

Hey ^-^.  All of these things are actually planned. 

Consumables will likely be used entirely via a quick menu system with a limited # of loadout slots that the player can fill from the player character's inventory while outside a mission.  These slots would also be used to handle consumable skills whose charges refresh after a mission -- like the AoE clearing one(s) you mention :D.   

We're looking at ideas for a costume system called  a "phase shifter" slot, which would override the equipment visuals.  We're also looking at a color palette slot called a "wave shifter" slot.  The player would be able to find color palettes as loot and equip them, overriding equipment / cosmetic colors.  This would be sort of a modernization on the old retro color palette systems for beat em ups.