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I really liked the controls, I found the blocks without collisions to be a little annoying, it would be cool if there was a very subtle difference in their sprites to know you would fall through them, but subtle enough that you would still do it. 

I think it has good enough movement to need a speedrun timer for levels. It feels like it falls into that category. 

In the tutorial the spikes are really hard to see against the background. In another level I fell into a spike pit and didn't get hurt, but wasn't sure if it was intentional.

Overall I think it is a really fun game with a lot of potential :)

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Thank you for your good comments and playing the game. We wanted to surprise the players with fake blocks but as you stated sometimes it is annoying not to know which block is fake I agree that.  Not adding a timer is one of the biggest mistake we made, as you said this game definitely deserved a timer because we wanted to make the levels for players can try to speedrun it. Spikes in the tutorial level and the other bugs are rhe mistekes we didn't realized while we testing so apologize for causing any annoying moment. Thank you again for those feedbacks and giving a try to our game I appreciate that.