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Character Utilite:
void CharacterCheckEquipAll(ref refCharacter)
{
return;//Add this line
if(!CheckAttribute(refCharacter, "id")) return;
//The following is derived from itemstrade.c and itemsbox.c
Items:
SetNodeUsing("EQUIP_BUTTON" , true);
SendMessage(&GameInterface,"lsls",MSG_INTERFACE_MSG_TO_NODE,"EQUIP_BUTTON",0, "#"+XI_ConvertString("Equip that"));
}
else
{
SetNodeUsing("EQUIP_BUTTON" , true);