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That was a fun roguelike! I like the variety of upgrades and the enemies were challenging to avoid in later levels but not too hard. It was well balanced. I think it would have been cool if your rock got bigger as your damage increased, a little visual feedback like that goes a long way with having players feel more powerful. Great job on this! If you have time, I'd love for you to check out my game too!

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I'm working on different weapons including a bigger stone and I have an Idea for adding more visual feedback to hitting enemys. 

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I think those are some good ideas, games can transform pretty quickly once you add some JUICE... If you have some free time I'd love if you checked out my game too!

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I'm going to try your game as soon as I can and rate it.