> It may be that the + doesn't vanish after you reach full HP.
I think that's probably the case - since "health" is for health values between 90-100%... which does make it a tad confusing as far as what's shown in the HUD.
>"Wounded +" tends to imply "more than wounded", when it is actually meaning healing.
Super valid interpretation that I hadn't considered. Adding in like up/down arrows next to them instead may help make it clearer. Another alternative is that I just switch the status (health + hunger labels) over to just being progress bars or numbers instead. Or some combination of text label and meter. ::shrug::
Gonna check out your other comment with the oxygen refill issue...
> extra decimal point of precision
Heh, eventually! but that change was to help address a issue where the power level label would flicker between two numbers (like 16 and 17) every frame, where a float decimal was getting rounded. I was also messing around with having the smelters not consume their full amount of power when not actively smelting something. (but held off on that update until I can test it out a bit more).