On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Definitely no problem! Feedback is helpful and this is great.

1. Admittedly we know it's not the best use, but we both grew up with AIM which had a door opening sound when someone would come on to chat. For us, it makes sense, but for others, we know the reference is lost on them. 

2. Your answers do change the outcome in certain areas. There is a system there of branches and ties - essentially the conversation can branch outward, but then does tie back in at a common area. This is something that many interactive fiction games do. With a larger scope, we'd love to make those branches more distinct and give them more of an effect, but for a jam this was the most we felt we could make happen in a short time span. There are very specific instances where you might have to start a section over and there is a "bad" ending if you make some particular choices, but for the most part we tried to "guide" the player towards the "right" ones, so few people are encountering those.

3. Haha. "It" is meant to be a bit nebulous. What I can say is that Ash and the main character have had a falling out. There are details given so you can piece together some of it, but the nature of it is meant to be more open and to invite discussion (as well as the nature of the characters contacting you). I'm sorry for not being more definitive, but in this case, it's less about the specifics and more about how the overall experience made you feel.

Sorry if that's a cop out! We hope you still liked it!

Thank you for playing and congrats on finishing the jam! Your game is on my list! Hoping to get to all of you today!

(+1)

Thanks for the reply!

(+1)

Happy to! I love that it made you think about the situation enough to care to ask! Thanks again for playing!