Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Once I determined the 'piton/platform' function of the Support Hearts, I got into it.  A climbing mechanic where you set your next anchors, with more anchors in an inventory system?  Neato!  I could have used higher walls to climb with this mechanic once I got into it.  The only downside to this climbing-centric game was the lack of a jump and/or ability to 'mount' the ledge, so you'd have to overclimb the wall to ascend.  With a physics-climbing rig, I'd like to be able to push myself upwards after grabbing any edge.  The first time a Negative Heart came after me, I pulled out a Support Heart from my inventory and smashed it!  Cool!  Simple melee combat, too?

A suggestion:  If this was Love's Prison, each new level could have been a little brighter, a little happier, to maintain the metaphor, right?   Good stuff!

(+1)

OH WOW! I love the idea of the higher layers would get brighter and nicer! I think I'm going to add that in on our next build of the game!
The climbing was one of our rough spots to try to get working the way we intended. In other replys I've talked about our first version of the mechanic and how touchy it was. We almost didn't think we were going to be able to pull if off. I see that I may have needed to come up with a more clear version of the instructions on how to use the hearts to create permanent hand holds.  And boy I wish we were able to get the grabbing of the ledges to work too. My wife is the coder of our family and I had almost started sounding like a broken parrot asking about that.
Don't know how many times I tried grabbing at the ledges when falling or try to pull my self up.