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(+2)

Thanks for playing!

I know the characters were a lot to deal with right away, but since it was sorta a sequel to Honeynut's first psychemis game I didn't want to spend too long introducing everyone. I also wrote a lot of it banking on the fact that Hawk would remember the characters at least a little (this whole game was made to make Hawk laugh and groan) so I skipped over a lot of the character development.

I'm glad you enjoyed the dialogue and investigating the bookstore, it was my first time making a point-and-click so I wasn't sure if it would really work or not.

(+1)

OHH that makes more sense/  I understand tha, yeah introducing people would've been way too overwhelming, I mean a literal sentence of narration 'we;ve done x and have been close friends for years, and now we are doing y and z' a simple sentence, no introductions, like a thought bubble, or thought message! 

xD the game was sooo much fun, i had so many favorites and this was one of them. Everyone went all out for this jam! I loved it, some of my fav type of game styles