These exact steps wouldn't work on macOS because macOS doesn't have Vulkan drivers.
You instead can try to use dxvk-mac, which inserts MoltenVK into the mix. Having 2 compatibility layers is provably not good for performance.
Or if you have an ARM mac, you can try to use GPTK, but i don't know if it works for DX11 or if it's only DX12.