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etzrx

20
Posts
A member registered Jun 25, 2023

Recent community posts

(5 edits)

These exact steps wouldn't work on macOS because macOS doesn't have Vulkan drivers.


You instead can try to use dxvk-mac, which inserts MoltenVK into the mix. Having 2 compatibility layers is provably not good for performance.


Or if you have an ARM mac, you can try to use GPTK,  but i don't know if it works for DX11 or if it's only DX12.

(1 edit)

Y tyt fbqo qhekdt myjx jxu fydw seccqdt q bej, yj mqi kdkiut ie y vywkhut jxuhu mekbt ru q sbku jxuhu.
Y jhyut ydfkjjydw jxu besqjyed yj ekjfkjjut veh jxu iuhluh (ademydw jxqj jxqj cqaui de iudiu). 

Mxqj yi jxu qsjkqb iebkjyed? 

== edit ==

HF-pragevp vaqrrq. V pbzcyrgryl vtaberq gur "BE" orpnhfr v'z abg hfrq gb nqqerffrf pbagnvavat nooerivngvbaf. V jbhyqa'g xabj jung vg zrnag naljnl.

Nyfb zl cevbe rkcrevrapr uvq gur "Cvat Bevtva Ybpngvba" sebz zl ivrj orpnhfr:

1) v fnj gur jbeq "freire" 

2) v fnj n abaybpny VCi4 nqqerff naq cvat pnaabg xabj vg'f bja VCi4 nqqerff

sorry for no rot13 at the top, wasn't aware that was a standard.

(1 edit)

Yes and no.

I wasn't aware that 13 was a standard until now. i would definitely have still done this with that intent.

Q and E weren't supposed to be in the game, right?

glad i'm not the only one

This could have been more evil. You could have obhaq pncfybpx+gno gb fbzrguvat

V qvq abg rira abgvpr gur znva rkvg hagvy v ernq guvf :snprcnyz:

continuum compromised

nice!

(2 edits)

the rounding is extremely annoying

also `=` is left-associative for some reason. Is that intentional?

(1 edit)

(spoiler)

1 / 3 = infinite numbers

very nic

(2 edits)

`sulqw` is cursed.

I like the idea, but there are 2 very big problems (imo):

1: As far as i can tell after searching for 20 minutes, there is no clue for wkh dqvzhu ri T1 except wkdw lw lv 6 fkdudfwhuv orqj (zklfk douhdgb qduurzv lw wr 5 dqvzhuv, but brute-forcing feels wrong)

2: Puzzle games should not have trivia questions, they just make the game inaccessible.

That did indeed fix it

(2 edits)

This happens on Safari and Chromium browsers, but on Firefox everything works.

Is itch using WebKit on macOS?

PostJam3.loader.js:1 Uncaught (in promise) RangeError: Maximum call stack size exceeded
    at PostJam3.loader.js:1:5827

It seems to not work from the itch launcher on macOS

(1 edit)

I guess my insistence on trying to not do it serially (process one block at a time) actually made it worse.

(3 edits)

Someone, please rate my monstrosity: ( Medium/Carpet )

I am pretty sure this is the worst possible solution. It's not even infinitely extensible, but at least it has 'nice' aesthetics.

{"displayName":"Carpet","levelName":"FractalCarpet","solution":{"objectSize":7,"objectData":[8,11,0,6,0,0,0,11,11,0,3,0,2,0,1,10,0,11,0,1,1,1,8,0,2,0,0,0,1,6,0,5,0,3,-1,10,11,0,2,0,1,1,6,11,0,2,0,3,-1,0,11,0,2,0,3,-1,11,7,0,3,0,1,0,11,1,0,3,0,1,0,3,11,0,1,0,3,0,11,2,0,1,0,0,0,1,5,0,3,0,1,0,2,5,0,5,0,0,-2,10,1,0,2,0,3,-2,10,3,0,2,0,3,4,10,0,0,1,0,3,-2,9,0,0,3,0,2,0,8,1,0,3,0,1,0,8,2,0,1,0,0,-2,1,11,0,3,0,3,-1,9,11,0,2,0,0,0,11,9,0,2,0,1,0,3,5,0,3,0,0,-4,5,5,0,3,0,0,-4,4,5,0,3,0,0,-4,4,6,0,2,0,2,0,4,8,0,5,0,0,-5,3,4,0,1,0,0,-5,4,4,0,1,0,0,-5,5,4,0,1,0,0,-5,3,3,0,4,0,0,-5,4,3,0,4,0,0,-4,3,6,0,2,0,1,-2,5,3,0,5,0,0,-6,6,6,0,1,0,1,0,8,10,0,3,0,2,0,8,9,0,3,0,2,0,4,9,0,1,0,2,-6,8,8,0,2,0,2,0,7,6,0,3,0,1,-4,4,10,0,3,0,1,0,5,10,0,3,0,0,0,6,9,0,3,0,2,0,7,9,0,3,0,0,0,7,10,0,3,0,0,0,6,10,0,3,0,1,0,5,9,0,3,0,1,0,5,8,0,3,0,0,0,6,8,0,3,0,3,0,7,8,0,3,0,3,0,5,7,0,3,0,1,0,6,7,0,5,0,0,-8,11,5,0,2,0,3,-8,7,5,0,1,0,0,0,8,5,0,2,0,3,0,9,5,0,3,0,1,0,7,4,0,5,0,2,-1,7,7,0,1,0,1,0,9,7,0,1,0,1,0,10,7,0,5,0,1,-10,6,3,0,2,0,0,0,1,2,0,1,0,2,0,11,6,0,2,0,2,0,11,8,0,3,0,1,0,0,1,0,2,0,3,0,4,1,0,2,0,3,0,3,1,0,2,0,1,-19,1,1,0,5,0,0,8,11,10,0,2,0,0,8,1,3,0,3,0,1,0,3,2,0,5,0,1,-17,2,2,0,3,0,1,0,2,3,0,3,0,0,0,5,1,0,4,0,1,-19,2,1,0,2,0,0,-17,5,2,0,2,0,1,0,7,1,0,1,0,0,0,7,0,0,3,0,0,0,7,11,0,3,0,1,0,5,0,0,1,0,0,-5,5,11,0,3,0,3,0,10,5,0,2,0,0,-5,4,11,0,9,0,0,-5],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":95,"cost":84}}

And what does an actually good solution look like?

My solution ended up similar but less parallellized, and thus slower

{"displayName":"Diamond\n","levelName":"Diamond","solution":{"objectSize":7,"objectData":[5,4,0,6,0,2,0,5,3,0,1,0,0,1,1,9,0,2,0,1,0,0,8,0,2,0,1,0,0,2,0,2,0,3,0,4,2,0,1,0,3,0,3,2,0,3,0,3,0,5,1,0,3,0,2,0,2,6,0,2,0,0,0,3,4,0,1,0,1,0,4,4,0,3,0,1,0,2,5,0,2,0,2,-1,2,4,0,5,0,1,-1,6,10,0,2,0,2,-3,4,7,0,2,0,1,-1,6,11,0,2,0,2,-3,6,9,0,4,0,3,-2,2,1,0,2,0,2,-1,9,9,0,2,0,1,-1,6,7,0,3,0,2,0,5,9,0,2,0,1,-1,7,9,0,3,0,3,-2,6,8,0,5,0,1,-3,4,6,0,3,0,0,0,5,6,0,3,0,3,0,4,3,0,2,0,0,-3,7,6,0,2,0,3,-3,7,7,0,2,0,3,-3,11,7,0,2,0,3,-3,3,7,0,2,0,3,-3,1,5,0,2,0,0,-3,1,1,0,2,0,0,-3,11,10,0,3,0,3,0,10,10,0,5,0,3,-7,9,6,0,3,0,1,-7,10,9,0,1,0,0,-3,10,7,0,1,0,2,-3,10,8,0,8,0,0,-3],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":218,"cost":38}}
(1 edit)

This is amazing. Currently stuck on "Diamond" — there's just not enough space. [ solved it ]

The mac build seems to for some reason only work from the itch launcher.

Also, i did not realize that in "Giant" you had 16 inputs.... i ended up doing it with one input in 660 cycles and 50 things