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(+1)

I've spent about two hours on it, and I've had a great time. I love the music and all the sound aspects. Also, the old-school aesthetic reminds me of some PC games I used to play in the early 2000s.

As others have commented, the game feels somewhat labyrinthine, especially because many paths (maybe too many) are blocked until you find the necessary upgrade to pass through. Perhaps the issue is that the rooms could have more distinctive features, like different enemies or different types of blocks. Maybe making the aesthetic of the map change as you progress downwards, so everything can be more identifiable. It's appreciated that you can walk while looking at the map.

I like that it has a story and the part in the city, although I would like to be able to return from time to time; I don't know what upgrade is necessary to do this. So far, I've only obtained the dash and the double jump.

Anyway, it's a great entry, with some things to polish but quite fun.

Hello,

Thank you for playing and for the feedback: we are noting down your points. We plan to add to future projects aspects like aesthetics for different biomes, and unique enemies for each sector. We are aware that this prevents monotony and helps player's orientation.

You can indeed go back to the Town once you find an elevator serving as Fast Travel point.

Thank you for your comment on the level design. That was my responsibility. Indeed you may feel funneled at the beginning until getting the second ability (Double Jump). I could have opened the map more from the start. After getting Double Jump, the level design opens up with more branching paths and several routes to get to the following abilities.

If you finish the game: in which sequence did you acquire the abilities ? Normal sequence is: Wall Jump, Double Jump, Dash Upgrade, Gun Upgrade, Roll.

I designed the levels to include 2 sequence breaks to acquire the abilities in several different orders, and one sequence break allows to complete the game 100% in less than 18 minutes.

Cheers

(2 edits) (+1)

Hello again,

We took your feedback seriously (level design, separate biomes with different aesthetics) and I am happy to share the new Metroidvania we have published for the MVM23 Jam Session.

Would you give it a try and let us know what you think? That would mean a lot to us.

I encourage you to try and finish it,

Cheers

https://itch.io/jam/metroidvania-month-23/rate/2538832

https://eelshep.itch.io/meteora

Sure, I'll definitely check it out! :)