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Really nice work! The graphics are nice. The audio is really well done! I never felt like I was making any strategic decisions when deciding whether to open doors or when deciding what attack to use. I also didn't really care about or understand the items I was getting. I was amused that I could go straight to floor 10 but I feel like it would've been more compelling if the goal was to clear all 10 floors, with each becoming harder rather than each just being seemingly random.

You are actually spot on there. The floors are populated at random. The goal was to make it so that you had to decide if you felt you could win against what may be on the other side of the door. That's why there's the option to keep the door closed. It didn't really turn out that way because it's very simple to beat whatever you encounter. But the goal was for you to make decisions about next encounter based on your stats. A bit more time and I might've got there. Thanks for playing! I'm glad you liked the graphics and audio. I don't draw often, so I'm glad that it's passable. :)