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(1 edit) (+1)

Thanks so much for your feedback! Those were some very nice points we'll be working on very soon (rn we need a rest lol)

Regarding point 3: The game core mechanic is supposed to be based on sound and paying attention to sound. The idea is for each ghost to be "killed" by a specific bell that matches the sound that particular ghost makes. Do you feel that part wasn't clear enough in the tutorial or something? We could work on that

(1 edit) (+3)

I'm sorry, I'm testing several games to help the community, so I'm not reading everything carefully. After this jam phase I'm going to go back and play this game more calmly. I just found the ghosts a little fast and big, I don't know if players will be able to have reflexes to distinguish the sounds. but the game is without a doubt a lot of fun.