Hey HeavyHue. Sorry I know this will be a long one. I just wanted to let you know that you shouldn't mark your game for Linux and MacOS if it doesn't natively support either. I know what your thinking, oh people can just use Wine, Virtualbox, or Crossover. Crossover for MacOS is pretty much unusable, it is an x86 to Arm translation layer and makes things run literally %70 slower even on Max/Ultimate line M processors. And many of us people on Linux, like me, can't afford to use wine for newer games like yours because we are working off of Thinkpads from 2006. However, I am also looking for a low end game like yours. I'm not telling you what to do, but I would (and probably many others would) really appreciate if you actually exported to Linux and MacOS. Especially since you are working off of unity, (correct me if I'm wrong but) exports/compiling is quite easy right? Even if they aren't perfect and have visual glitches, that is pretty much expected for Linux and MacOS users for freeware as we know we are second class citizens when it comes to games. Although, if your ever thinking about selling games, either figure out Linux and Mac completely or don't sell them at all. Obviously, glitches in paid games are a problem.
Im so so sorry about that! I promise I wasn't trying to trick people (I don't know much about this translation stuff), its just that I'm new to Unity and the build settings said it was PC/Mac/Linux but it turns out I was missing some stuff to actually make that true. I just uploaded a linux build but I can't test it so please let me know if it works!
Your awesome bro! I'd be glad to test it for you! I have 2 Linux laptops both of which are pretty old, but I do have one with "gaming grade hardware" though. And i know you weren't tricking anyone, the fact that you got a build out though like right after some random dude said something is awesome though. I'll let you know how it goes when I get my older one running a lighter environment. I'll test it out on both. Thank you so much, I'm tickled.