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Thanks a lot for the detailed feedback. I tried to strike a balance between controllable and drifty, but it definitely needs more tuning and play testing. I guess I got too much practice while developing!

Regarding rotation, are you saying when the player presses left/right the sprite should rotate about its center? Right now it rotates around the tip of the cursor, but I'd be interested in trying your suggestion and seeing how it plays.

Correct, while the tip of the cursor does feel intuitive, I do not believe it is the best choice considering the fact that it ends up shifting the body towards the direction of the rotation alongside the change in the direction of propulsion.  Should you decide to edit your work, I wish you the best of luck.