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Thank you for reporting all these typos.

Indeed, "Radar dish v1.4.0" is cheaper than "Radio tower v1.4.0". It seems there is a missing zero.

Regarding your suggestion, I didn't quite understand. Are you suggesting that it will show you how much it will generate on the next purchase? For example, 0.1 on x5, would equal 0.6 in the pop-up card that appears when hovering over a hardware?

Nothing seems to overlap regarding the effect viewer and research node.

I also didn't understand the missing dashes.

I checked all of them before this reply, but I didn't catch what you are trying to refer to.

(2 edits) (+1)

3. Not that. An example in x25 mode: 88 becomes 2200. 

4. When an effect is active, you're in "Format" and you put the icon of a research node just above the gold background in the square (without the entirety of the icon appearing) that appears when a crown coin effect is active, the icon and the gold background in the square overlap.

5. When you buy a fan from the online store, a dash is missing. E.g.: "11°C" instead of "-11°C".

Also, I have told you about a bug where materials are still produced even with an energy overload.

  1. i see, yeah why not!, i will also include how much the hardware will generate on the next purchase :D, for example: CPS: 0.1 >> 0.6
  2. ah, i saw it too!.
  3. actually it is intended!, but i will unify all signs in future updates, so that they follow same context.
  4. Oh, was that what you meant!!, i thought there was some wrong calculations or representation for MPM, will be fixed in next updates

Also, "Data sorting" doesn't increase DPS by 15%. I believe it refers to the base DPS?

the increase is additive, not multiplicative

(3 edits)

Adding 15% to 410 (approximate amount of DPS in bytes before I installed "Data Sorting v1.4.0" software) gives you 471.5. However, I have less than that; it's closer to +7.5%. Also, what is "base CPS"?

all multipliers for specific currency of a specific type of multiplier share same variable, meaning sorting adds +15%, and filtering adds +5%, >> 20%, and so on...

so for example you have currently 410 (with multipliers), current % multi is 100% meaning previous number before applying this multi is 205, adding 15% = 115, so final number should be 440.75 not 471.5. in the end it depends on the actual formula and the order of the multipliers.