Highly effective exploration-based horror game. The theme is employed incredibly well through the association of visual glitches and static. Exploring at the walking pace creates this ominous atmosphere that works very well. I liked the inclusion of pieces of lore scattered through the initial stages of the level and it kept me wondering about what I was doing and where I was. The gameplay mechanic of locating objectives through changing channels of static on a television strapped on your back is ingenious! In terms of constructive feedback, I think the next steps for building on this would be to find a gameplay mechanic that reinforces the tension or danger. Being chased is the go-to, but I think there's plenty of opportunities to go down a time-based or the adventure/puzzle route too. With a setup this effective, the possibilities are limitless! Great work.
Thanks for being a part of the Scream TV jam!
- ryan