The game is a masterclass in level design.
Your character's movement is basic, limited even, but every mechanic introduced was given time to flesh out and combine into an engaging experience. The bounce pad mechanic in particular creates some funny background events that double as world-building.
There are even levels that want you to ration your time stop correctly to progress.
Every level has its checkpoint which helps players familiarize themselves with the mechanics.
And the final gauntlet kicked my ass, but I did it anyway! The ending was really satisfying too!
Finally, what is this?! 10/10