Thanks for playing the game, I'm glad you had fun!
Yeah, I tried to design a few of the later levels to have multiple ways of beating them—this is actually the main thing I wish I'd had more time to expand on and work into the final level. It's something all my favorite platformers do to some extent. It makes it more likely for a player to beat a level in a way they enjoy, and it can potentially help them progress instead of getting stuck because there's only one path and it involves a specific trick they struggle with. It's also satisfying to discover obscure paths and outsmart what seems like the intended way!