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Thank you all for the great feed back and comments! This is our first time creating something for a game jam and it has taught us SO much! 

I see that I didn't make the instructions easy to understand and also a bit wordy. Draw back when you seem to be knowing what you're doing but need to be clearer for others.  We did have some trouble trying to get the inventory rig to feel more natural and less cumbersome through out the week. I found that if I tried to toss one of the candy resource hearts I had a habit of it actually catching on an empty slot on my arm in mid air. The climbing took a while to sort out too. My wife was racking her brains trying to get the colliders and the coding to work nice together. We found holding the grip and the trigger button down seemed to allow the heart to register easier and then letting go when it was against a wall finally would replace the model with the hand hold climbing model.  Before we did have it working that all you had to do was place the heart on the wall and it would hold,,, but it would read the heart anywhere you were close to the wall. In the inventory slot, when you picked one up out of the resource crates, ( in the biggening the physics were so light with gravity that if you bumped anything trying to pick one up they would all fly across the room and get stuck.)

We also had our son work with us and he came up with the 'conversational heart' sayings and the first time he did play through I thought he was going to have a heart attack due to the spawn rate and troubles he was having trying to climb the walls too. (he's a 7th grader and self professed gamer, so we tried to gauge a bunch of stuff on his 'expert opinion.. :)  )

I again we would like to thank you all for the great feed back and hope  you enjoyed the game and give it another whirl.