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This game was truly excellent, so glad I got to it before the voting period ended. The aesthetic was great, the game mechanics of testing people was fun to engage with, the creepiness of the people interviewed and the things to look for was cool, paired with having to enter the room  of the person you're interviewing which could end up being a threat. I even was sold on the guy from the announcer box--sometimes people do the 'guy who doesn't want to be there giving you the onboarding' thing and it just comes off as annoying or awkward, but this was done really well.

It even ended with a chase sequence. I knew that circuitous path at the start had to be there for a reason!

I think the crystal was hard to read, like I think it was showing me some people had extra shadows, because for one person it didn't have nearly the same trouble hitting the wall and floor around the person, but I couldn't really parse it. Also there were like 6 different things you could categorize someone as, but the only direction I got for identifying any of them was the pulse jockey's, because of the abnormal heartbeat. I don't think it's that big of a deal, but I could see that being adjusted to good effect.

Excellent work, you have much to be proud of!

Yeah, we definitely ran out of time before we could put mechanisms in the game that could communicate exactly what each tool does and what the symptoms imply. It's on the top of our list to clarify the game systems for a post-jam release. Thanks so much for playing, glad you liked it!