As a polished prototype this has a good footing to being a good exploration horror game!
The aesthetics were great, I loved the screen effects and the texturing. Perhaps a setting to lower the opacity or switch off the HUD effect? I could handle it, but if you were to extend the story I could see it being a bit much on the eyes after some time.
I agree with some previous comments that there feels like there should be an element of danger or haste, not necessarily a chasing enemy, maybe the objectives are slipping into the static and in order to keep them here longer you need to interact with TVs so you can reach them in time? Just a random thought, but I really liked the style and idea behind this.
Good work!