I'd like to get myself to do either
a) Some kinda 3D third-person action combat, even if it's SUPER basic
b) Mess with procedural level generation (which I technically did in my last game but I'd like to dive into full-on roguelite room-by-room stuff if possible)
Might be a little too ambitious and it's basically down to what feels right for the theme, but I've been off the game dev horse for a while and I really wanna use this opportunity as a chance to delve into something I've wanted to work with before.