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Dimensions for floors and walls are both 32x32 pixels. The tileset itself is comprised of 37x23 cells.

Using two separate components on two distinct layers may become cumbersome in the long term. Instead, the most efficient approach I can come up with right now is employing a dynamic Z-Order system oriented around the Y-Axis and Object Origin.

Here's a quick example I cooked up:


Brilliant, you're an absolute pro.