First, I don't want a perfect ending. I just want a way to use all the skills, relationships, and previous choices that I spent the meat of my time developing to actually have an effect, and yes ideally help me skirt at least some of the negative consequences of the story, even if I have to make morally gray options to get there. Otherwise the hero of the story can't actually be a hero, and we, the player, are just getting drug through one f*cked scenario after another with no real point, to any of the levelling up or relationship building with the other characters.
Ironically enough, I think it was Helayna's daydream of her and the hero turning the tables and dominating the twins that turned me onto the idea that that was where this game was going, as it seemed like foreshadowing, but I kept waiting for my heroic opportunity to strike back, turn the tables, or use my connections to lessen impact of my options even a little bit and it never came.
So yeah, I like the goal/idea of allowing for the player to slowly turn the tables and gain the upper hand on his captors and potentially choosing to do the right thing or simply replace take his captors place as dark lord or whatever, as that seems much more interesting and dynamic than this 'damned if you do, cucked if you don't' excuse for torture porn, where all my preparations and connections mean diddly d*ck to the overall narrative.
In the end, I just wanted to state with my OG comment that this is a typical "dark fantasy" game, in that its just a poor excuse of a game made to showcase the most f*cked up, sadistic, and depressing scenarios, fetishes, and ideas that the author has crawling around in their mind.