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Legacy1324

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A member registered Mar 26, 2021

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In one of the play throughs that I had, yes. I chose to save the Helayna girl from getting gangbanged by the orc horde or her knights and the MC's wife grew cold and during her daily events helping at the dungeon she went and f*cked the dark elf and a merman and I am sure that if I sent her to help out else where in the castle she would probably get f*cked by someone else. Basically the only way to keep your wife faithful to you and avoid any NTR is throw the Helayna girl to the horde, which I find f*cked up and exactly why I don't think the author of this game will ever implement any sort of meaningful RPG mechanics that allow me to avoid stuff like that.

Yes, the MC can choose to have sex with almost all the characters male and female and the MC's wife does react to a few of them, regardless of whether NTR is turned on or off. For instance one of the first main choices the MC makes is to either keep a female character for himself or throw her to the horde, and if you keep her to yourself your wife grows cold and basically doesn't want anything to do with you. Though with other characters she adopts more of swinger mentality, so idk what to say.

First, I don't want a perfect ending. I just want a way to use all the skills, relationships, and previous choices that I spent the meat of my time developing to actually have an effect, and yes ideally help me skirt at least some of the negative consequences of the story, even if I have to make morally gray options to get there. Otherwise the hero of the story can't actually be a hero, and we, the player, are just getting drug through one f*cked scenario after another with no real point, to any of the levelling up or relationship building with the other characters.

Ironically enough, I think it was Helayna's daydream of her and the hero turning the tables and dominating the twins that turned me onto the idea that that was where this game was going, as it seemed like foreshadowing, but I kept waiting for my heroic opportunity to strike back, turn the tables, or use my connections to lessen impact of my options even a little bit and it never came. 

So yeah, I like the goal/idea of allowing for the player to slowly turn the tables and gain the upper hand on his captors and potentially choosing to do the right thing or simply replace take his captors place as dark lord or whatever, as that seems much more interesting and dynamic than this 'damned if you do, cucked if you don't' excuse for torture porn, where all my preparations and connections mean diddly d*ck to the overall narrative.

In the end, I just wanted to state with my OG comment that this is a typical "dark fantasy" game, in that its just a poor excuse of a game made to showcase the most f*cked up, sadistic, and depressing scenarios, fetishes, and ideas that the author has crawling around in their mind.

Played this game a couple times through a while back, hoping to find a perfect/good playthrough, but I don't think that is in the author's vision for the game as I couldn't get through the game without my character either getting c*cked, abandoning his ideals, or his friends/country with seemingly no hope of ever turning the tables on his captors/tormentors.

I know that dark fantasy means that there is f*cked things going on, but I would still like to play as the idealized hero that can turn the tide and prevent or subvert disaster through my strength, charm,  and quick thinking. After several playthrough, I just don't think that is a possibility that will ever be implemented.

So yeah just more dark fantasy where the only real way to play is the bad/selfish guy who only looks out for himself or want to go on a power-trip. Which is a shame too, because I genuinely liked the art style and some of the characters, like the matron goblin merchant, the elf assistant, and some of the other minor characters.

I get that, but I had the idea and went and wrote out the episode outlines and wanted to share it, despite the infeasibility of it ever happening. Plus I also kinda wanted to get some ideas from the community for how to introduce new characters/slaves/harem members. I mean I can't be the only one that makes up backstories, tie-ins, and stuff for some of my slaves.

Also while you are here, how lore breaking would it be to have the escalation of hade's insanity (and weird purple glowing eyes) explained away on account of him being possessed/influenced by the alien monster that serves as the games real final boss? Cause I have become really attached to the idea.

If I ever learn to mod the game, I plan on making a mod that makes it so that upon entering the Dragon nests you find Melissa grieving over hade's body, and after explaining the she hadn't been trying to save him from the possession, she joins you, presuming that you even allowed them to leave in the first place.

Anyway thanks for the awesome game!

I figure Strive for Power would be a good enough title, but it wouldn't hurt to suggest another if you got any better ideas for the show/episodes titles.

I don't know why this game lives rent free in my brain, but a thought came up that this game could be perfectly adapted into a 12 episode hentai/anime or H'anime. (I don't know anything about conquest, so I can't speak to that. I also don't run any mods, so don't expect me to know anything about them either.)

Here is how I figured the first season would go episode by episode:

Episode 1: Welcome to Wimborn - You are ambushed on you way to the city and arrive at the city with nothing only to find that your inheritance from your late uncle consists only of Alise [the halfkin fox guide girl/Starting Servant (SS)] and a poorly kept manor house. You and Alise sort through everything in order to sell some of it off to the mages guild for spending money. Alise accidently drops a potion right before you go to sell the stuff off. Once at the guild the only one who seems to want the stuff is a lowly guild member named Melissa. Seeing no harm in selling off the dusty tomes of your uncle, you take the deal. Upon returning home Alise is h0rny and it plays out like in the SS scenes.

Episode 2: Hale and Hearty - Follows the side quests related to the Hale Sisters. Both are recruited in the "good" way, though for consistencies sake might be better to have Trisha abducted and held in Wimborn so its all nice and local. 

Episode 3: Cali and Chloe - Follows Cali and Chloe’s side quests. Its starts out following Cali's side quest to reunite her with her family, but instead of going to the village only to fight bandits and return to wimborn and fight more bandits, you simply climb the chain of command starting at wimborn then hit the big forest hideout that tells you the general area where Cali came from. Also in this camp are Chloe (since she was running around the forest anyway and Tia). You drop Cali off with her parents and she rejoins you later, and then you focus on helping Chloe and doing her side quests. I don't really know what to do with Tia, but maybe helping her helps you in the future somehow?

Episode 4: Ingredient gathering - This and episode 6 are the only episode that didn't write themselves and required creative liberties. Instead of having the MC actively work with Melissa by giving her a fairy (presumably so she can get magic essence) and a taurus girl fit for milking, I had the idea that Melissa has the MC off getting all the ingredients to prepare the Taurus girl herself and requisitions Maple be assigned to her. Kida filler, but it is explained that melissa only gets these ideas from the books you sold her.

Episode 5: The Dark Side of Gorn - Follows the main quest of same name and results in you sending chloe to assist Ayda. I figure Ivran's female name should be something similar like Iveranne or something. Also while you staying in gorn a certain beastkin cat woman challenges you in the bar and by the end of the episode you recruit her same as in game.

Episode 6: The Raid on the Farm - Like I said creative liberties. After Maple goes missing from the slavers guild, the MC gets wind of illegal/shady activity in an old farmhouse outside of town and decides to investigate. Once there he finds and rescues maple and a taurus girl who are being used to produce milk and magic essence. After which both are placed in your care.

Episode 7: To Amberguard - Follows the main quest related to Amberguard (So the Drow are Twilight?) and the recruitment of Ayneris up until the investigation of the underground city. Instead of wanting two elven slaves for keeps she just wants to watch how the other kinds of elves get down and dirty and Ivranne and Ayneris are in your possession so ... Smexy Time! with a hint of voyeurism.

Episode 8: The Lost City - Follows the MC’s Exploration of the underground city. Standard Action-adventure episode with exposition about history and lost knowledge and foreshadowing tossed in.

Episode 9: Trouble in Frostford - Follows the main quest of the same name with Zoe and the Spriggan girl (can't be bothered to think of a name right now) being recruited.

Episode 10: The Southern Treason prt1 - Follows the first half of the final main quest. Finishes after you spare Gorthor.

Episode 11: The Southern Treason prt2 - Finishes with Hade and Melissa escaping after Melissa threatens Alise with a knife.

Episode 12: Aftermath - Mage guild exposition that leads into the plot of S2 and recruitment and befriending of Ayda.

The reason I let Melissa get away is cause I have an idea of how to redeem her (and posthumous to hade to some extent) while tying into the mysterious alien final boss. Though such ideas would only be explored in the second and third seasons that I am also writing up ideas for. Ultimately, the goal is to have the MC collect a harem that is representative of all the races and then face the final boss in the show's finale.

If you can think of episodic stories that ultimately conclude with the recruitment of the following races that are unaccounted for in the base game: Arachna, Beastkin Bunny, Beastkin Fox, Beastkin Tanuki, Centaur, Demon, Dragonkin, Goblin, Halfkin Bunny, Halfkin Cat, Halfkin Tanuki, Harpy, Lamia, Nereid, Orc, Scylla, Seraph, and Slime, then feel free to share. Heck even just character archetype ideas could help.

Though I will say that I already have an idea behind a lot of them already like the Arachna, Centaur, Demon, Goblin, Harpy, Lamia, Nereid, Scylla, and Slime are already an integral part to the going story of S2 and I already have an episodic story for the Orc slot, so I am sorry if I ultimately ignore your idea and use mine in this hypothetical anime adaptation of an indie hentai game. 

So what do you think? does this sound good or nah? Is there any mods that could fit nicely into this story?

Thank you very much! I was able to google Json editor and find a suitable site in seconds. Thank you again!

(2 edits)

So since I started playing I have been able to use the following save editor (https://www.saveeditonline.com/) to modify slave stats like grade, height, beauty, and even traits to some extent, but now it seems that this tool cannot handle even a fresh save file for more than a second or two without freezing. 

I know there are in-game methods for changing things like the grade and height of a slave, but I found it to be a general pain sometimes with the magic toxicity of potions or the wait time. I also didn't like the fact that that my favorite slaves with favor traits  are considered by the game to be unalterably fugly outside of temporal beauty pots and kimono.

 It may be an impertinent question, but does anyone know of an alternative program, site, or tool that would help reasonably view/edit the save files? I know it can be opened in notepad++, but I can't discern a thing in that jumbled mess like that and don't know if it can be edited.

(1 edit)

So ... I don't know how much of this is already available in other mods as I am kinda new, but here are a few idea I had when playing the game. Some of these are probably next to impossible, but if anyone wants a herculean task here they are. I played the game slavemaker and so some of these ideas are from that game.

  • Functional Brothel - The mod lets you sell slaves directly to the brothel madam, and pay for the services of the girls that you sell in order to generate mana.
  • Jailer's Room - Adds a jail upgrade that give the jailer a private room in the jail, so that they don't affect vanilla mansion capacity.
  • Alchemy Attendant - Assigning a slave generates Basic Solution and/or Magic Essene and/or a potion everyday. Job improves with Magic and Wit.
  • Gardens Mansion Upgrade /Gardener - You now need to unlock the Gardens as a mansion upgrade. Once unlocked they need to be maintained by a slave assigned to the gardener job or suffer up to a 50% penalty to cleanliness. Job improves with Agility and Endurance.
  • Spirit's Curse Event / Shrine Mansion Upgrade / Shrine Maiden job - Adds in a chance of an end of the day event where a spirit curses one of your slaves depleting their stamina or a bit of health for the day. To counter this event you need to purchase a spirit shrine mansion upgrade and assign a virgin slave with <50 lewdness to the shrine maiden job. Job improves with Magic and Confidence.
  • Home Invasion Event /Barracks Mansion Upgrade /Guards Job - Adds in a chance of an end of the day event where an home invasion can occur and could result in your stuff being stole or the raping/kidnapping of your slaves with a quest to get them/your stuff back. To counter this event you can assign guards to either night/day shift (I was thinking max of 2 per shift), and because a lot of people don't have/want to allocate 4 beds to guards there is a mansion upgrade to add the barracks where your guards can sleep and not affect vanilla mansion capacity. Job improves with Strength, Endurance, Courage, & Confidence.
  • Royal Audit Event /Royal Advocate Job - Adds in a chance of an beginning of the day event where some corrupt royal auditors of your city (Wimborn /Frostford /Gorn) come to *ensure* you are pay the proper taxes. In each case the auditors will want more resources, lower your mansion's cleanliness, and consume your day. Each city will demand something different:  In Wimborn they demand gold, In Frostford they demand more food. In Gorn they demand more food and gold. To counter this event you assign a noble grade native slave (meaning Humans in Wimborn, Any Beastkin in Forstford, and Orcs in Gorn) to the job Royal Advocate. Job Improves with Charm, Wit, & Confidence.
  • Wimborn Sewers - A new sewer area accessible via Wimborn with very low level monsters (Rats, Mud Monsters, Etc.) where players can easily start gaining exp. and items.
  • Frostford Adventure's Guild - an adventure's guild located in Frostford that give random radiant quests (i.e. fetch/kill quests) for the player to fulfill and get money and reputation in Frostford. Could add new Snowy Mountains and Cave areas around Frostford for more content. 
  • Gorn Arena - a Gladiatorial arena in the city of gorn where the player or his slaves can fight one on one (with no magic cause healing is OP) against the toughest bandit NPCs that can be generated. There should also be a way to sell bandit slaves for money and reputation in gorn.
  • Amberguard Enchanter - adds an enchanter to amberguard who you can pay to custom enchant any equipable item for a price and a wait time.

I also thought that there should be a story mod would makes the vanilla end of the game into a late/mid-game arch where it turns out that hades was actually being possessed by a demon lord (cause weird magic purple eyes) who is hiding in the dragon's nests (The demon lord is the alien monster). This would also allow those who let hade go and didn't sacrifice a slave to pick up Melissa. It could also allow the player to go back to the gorn mountains and enslave Garthor if he was spared the first time.