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(+1)

+1.   I’m pretty sure Godot can compile for macOS but window APIs could be platform specific

yeah, i checked to make sure beforehand. id even accept just the fake window mode if they dont want to go through the trouble of redoing window APIs

they aren't platform specific, but compiling for macOS requires an Apple Developer Licence + SDK + XCode + an actual macOS install on actual Apple hardware. Meanwhile with windows + linux, you don't even need both systems - you can compile for either from either. It would only be fair for them to charge even more for the macOS version to make up all that cost.

Compiling for macos doesn't require a developer licence. The only requirement is a mac computer with xcode installed 

That's still too much. I can compile windows apps on linux and linux apps on windows. But macos? not possible.

(+1)

Yeah i agree