Well, I had assumed so, since Wine does, but it looks like you'd have to do something else - apple stopped shipping several dylibs that proton needs.
Lazerbeak12345
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I'm not really eager to have this application install firejail system-wide on linux. It'd be much better if it detected that it was already installed. Replacing system-installed packages is dangerous, and a serious security risk (what if this version of the application is outdated with a security problem that the system install doesn't have?)
Alternatively, using the firejail utility locally may also work, instead of mandating that I replace the system-wide version with some random version off the internet.
EDIT: yes, it turns out this error only happens through the app. App launches just fine downloaded from the web, or if I launch it from the downloaded folder. I, however, have never encountered this error on itch before. This is almost certainly a configuration problem with this package.
Now that I've played it, it's quite fun! Got me a bit hooked (I must admit that I'm a sucker for Cellular Automata).
they aren't platform specific, but compiling for macOS requires an Apple Developer Licence + SDK + XCode + an actual macOS install on actual Apple hardware. Meanwhile with windows + linux, you don't even need both systems - you can compile for either from either. It would only be fair for them to charge even more for the macOS version to make up all that cost.
Last I checked, Godot supports WebGL, OpenGL 2, OpenGL 3 and Vulkan. I think it supports the android *gl thing as well. The trick is that the gamedev has to tell Godot which ones to support, and it's not very convenient. (he's put in the work though - there's a .bat script)
Further resarch shows you're right OpenGL 2 is no longer supported.
that'd be a horrible user experience. virtual machines can't even run on most hardware without BIOS tweaks.
use wine instead. It translates Windows syscalls into Linux syscalls without any emulation or virtualization, so is much faster. Further, wine allows the app's windows to open like they are native windows.
No. Chromebooks require specific support that the dev doesn't provide. Further, Chromebooks are based on Linux and this app doesn't even "support" Linux. Normally Chromebook native apps can use web-based APIs, but in this case, where it's a game inside your Desktop Environment, it isn't possible from within the web browser. It might be doable, but they'd have to go far out of their way.
If you're on linux, get mesa. If you're on Windows, get mesa and go through some pain to get it working - but it is possible. It might work on other OS-es perhaps maybe.
Mesa translates graphics apis, (OpenGL1,2,3, Vulkan, older DX, and more) into lower-level apis your drivers _do_ support.
Good luck. There might be an online guide.
Yeah, most likely either the signature expired, or it wasn't signed to begin with. This is very common for indie software - the fee to get the signature key isn't seen as worth it for a lot of indie windows devs. (I say windows bc they won't release a linux or mac version for some reason despite literally using Godot)
It's sad that this game doesn't doesn't distribute a Linux binary - especially sad since it's the exact same amount of effort to export for Linux as Windows when you're using Godot. I bet it'd even run better on Linux than it would Windows. For now - I'm stuck with Wine.
EDIT: There's a linux build now