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Lazerbeak12345

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A member registered Jun 26, 2022 · View creator page →

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Well, I had assumed so, since Wine does, but it looks like you'd have to do something else - apple stopped shipping several dylibs that proton needs.

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For these problems, I highly recommend having a virtual machine of all target export platforms available to test on. It makes bug-fixing a bit easier that way.

If I feel like it, I could test this app on a different distro, and see if it's something specific to Arch.

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I'm not really eager to have this application install firejail system-wide on linux. It'd be much better if it detected that it was already installed. Replacing system-installed packages is dangerous, and a serious security risk (what if this version of the application is outdated with a security problem that the system install doesn't have?)

Alternatively, using the firejail utility locally may also work, instead of mandating that I replace the system-wide version with some random version off the internet.

EDIT: yes, it turns out this error only happens through the app. App launches just fine downloaded from the web, or if I launch it from the downloaded folder. I, however, have never encountered this error on itch before. This is almost certainly a configuration problem with this package.

Now that I've played it, it's quite fun! Got me a bit hooked (I must admit that I'm a sucker for Cellular Automata).

you should check out the linux build

there's a linux build now. just do that

there is now!

That's still too much. I can compile windows apps on linux and linux apps on windows. But macos? not possible.

yeah, WINE works on mac. proton does as well

at the time, likely wine or proton, but there's a native version too now

there is one now.

KDE Neon with Plasma 6 is the best Windows. lol I know, linux is "too hard" for people. Literally even though android, chromeos, the nintendo switch and the steamdeck are linux.

or Wine, or Proton. Less overhead this way.

v2 supports multiple screens, and v3 has native linux (read: runs on steamdeck) support

there is one now!

it's out now.

there's a linux build now!

There's a linux version now!

Not to mention the native Linux build!

They would not need to do that - it's godot. But they would need to maintain a Linux VM inside windows, at the very least (for testing).

they aren't platform specific, but compiling for macOS requires an Apple Developer Licence + SDK + XCode + an actual macOS install on actual Apple hardware. Meanwhile with windows + linux, you don't even need both systems - you can compile for either from either. It would only be fair for them to charge even more for the macOS version to make up all that cost.

Thanks for properly providing a Linux version! Sometime, when I have the cash, I'll love to give it a try!

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Last I checked, Godot supports WebGL, OpenGL 2, OpenGL 3 and Vulkan. I think it supports the android *gl thing as well. The trick is that the gamedev has to tell Godot which ones to support, and it's not very convenient. (he's put in the work though - there's a .bat script)

Further resarch shows you're right OpenGL 2 is no longer supported.

I see in other comments you're on Ubuntu. Just look up "set up mesa drivers ubuntu" and you should get pretty good results. Likely they are already installed, but perhaps they aren't on your system.

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You'll have to launch it through wine - or though something like lutris that will manage wine for you. It's not easy, and that's why i'm upset there isn't a linux build yet.

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There's a linux build now btw.

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I agree.

In the meantime, I used itch as a downloader, and Lutris to run the app from inside wine. That should be fairly easy to set up and debug -I've been doing it this way myself.
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There's a linux build now btw.

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that'd be a horrible user experience. virtual machines can't even run on most hardware without BIOS tweaks.

use wine instead. It translates Windows syscalls into Linux syscalls without any emulation or virtualization, so is much faster. Further, wine allows the app's windows to open like they are native windows.

It sort of does, perhaps not exactly what you had in mind. It has an awesome "shop" feature.

No. Chromebooks require specific support that the dev doesn't provide. Further, Chromebooks are based on Linux and this app doesn't even "support" Linux. Normally Chromebook native apps can use web-based APIs, but in this case, where it's a game inside your Desktop Environment, it isn't possible from within the web browser. It might be doable, but they'd have to go far out of their way.

If you're on linux, get mesa. If you're on Windows, get mesa and go through some pain to get it working - but it is possible. It might work on other OS-es perhaps maybe.

Mesa translates graphics apis, (OpenGL1,2,3, Vulkan, older DX, and more) into lower-level apis your drivers _do_ support.

Good luck. There might be an online guide.

Yeah, most likely either the signature expired, or it wasn't signed to begin with. This is very common for indie software - the fee to get the signature key isn't seen as worth it for a lot of indie windows devs. (I say windows bc they won't release a linux or mac version for some reason despite literally using Godot)

People post viruses everywhere. For anyone wondering, you can tell it's unlikely to be malicious because this software
- Has been here a long time
- is very popular
Those don't work for everything (Facebook is proven spyware) but it does mean that it's unlikely to be bad.

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It's sad that this game doesn't doesn't distribute a Linux binary - especially sad since it's the exact same amount of effort to export for Linux as Windows when you're using Godot. I bet it'd even run better on Linux than it would Windows. For now - I'm stuck with Wine.

EDIT: There's a linux build now

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Doesn't work on Linux - and it's not easy to get working through wine manually.

Aside from that, it's a fun game - when the inevitable bottlenecks from using wine as a crutch don't impact gameplay.