Nice to see you continuing working on the game! I’m wondering why do you need a custom Godot build? Did you make some obscure modification that won’t be merged upstream? Just curious, that’s all. :-)
For now, it's mostly for script encryption. I'm also planning to do some project specific optimizations later on.
If I end up doing something that is useful for others too, I will make pull requests to Godot.
Understood, makes sense!