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I didn't have long to try it out but I tried to blueprint a building more similar to those where I live and I had some troubles, both related to that and in general, in order of importance:

No quit button?

When I placed the roof (by accident) I could no longer see the floor I was trying to place objects in, or the roof was that floor? (what about attics?) and I could not find how to delete a roof...

No basements? Basement shops and car parks are pretty common, if not ubiquitous here, even the centre of my small town has the main supermarket underground in the basement of the biggest building with the one next door having bar and restaurant in the basement...

No indoor windows... I tried to build a mixed use building with apartments above and shops below; the two ground floor shops were separated by a hallway that leads to the stairs to the apartments (very standard design here) but I wasn't able to make the walls between the shops and the hallway into windows as they would normally be, though I was able to use the same doors for inside the building and outside the building which was good :) - if I can't make indoor windows I don't know how I can make "galley" windows either... a window from the kitchen to the dining room to pass plates and dishes through (very common in older houses).

When you select delete mode and then select a type of deletion the type submenu disappears which was unhelpful when I had to delete my building because I made the wrong initial zone... talking of which:

It was not entirely clear how to make a mixed use building - maybe if the user tries to add a floor with a different zone type then automatically make the building mixed use? (But better also to put up a message saying this will or has happen(ed)?)

Just my first few thoughts but other than the above I found it very good indeed and will try to play around with it more once I have more time to spare, apologies, I have to go now...

Hey JellyFish, thanks for all of your feedback! I appreciate you trying out the demo

You can hide roofs using the X key, or clicking the icon on the left side of the screen with the walls and roof.

Basements and attics will be added in the future!

Indoor windows are not possible yet, due to the way the GPU processes graphics, it requires extra work to make partially see through textures draw in the proper order on screen.

I'll add a over-mouse message stating what delete mode is active, if that's what you mean? 

I'll also add clearer instructions on how to create a mixed used building. Basically you need to choose a building type, then click on the room menu icon and place the room in the zone.

Hey, thanks for the quick reply and it was fun to try out, will be doing more in the future (today even, if I get time!)

The delete mode thing is less to do with knowing which mode than being able to change which delete mode I was in; because the submenu disappears I have to open it again to change delete mode...

For mixed use it was placing the zones that was more confusing... you have to select mixed use when you place the original plot and then you can zone from whichever type you want and add things from rooms from whichever type but it was that initial choosing mixed use that was confusing since that zone has almost nothing in it - also that a good half of building here are "mixed use" by this games' standards! (Here many people would expect that the ground floor is a shop regardless if it is in a residential, commercial or industrial district!)

So I just wondered if you could automatically make a building mixed use if someone tried to add different zones to a building - that way there is no need for an error message and no need for the "zone" mixed use in the build menu, two birds, one stone ;)

I also wondered if maybe it would be better to have the roof as it's own separate zone so that roof furniture (e.g. solar panels, air conditioner units, solar heating units, wind turbines, TV arials, mobile phone masts etc.) could be added, also it would allow the player to decide whether an area should be roofed or not - e.g. roof gardens, balconies etc. shouldn't be roofed. It would be a zone every building could have but also would not trigger a building to be mixed use - kinda like the parking lots out front.

I also wondered if external pillars could be added that would allow a zone on the second floor to extend beyond the first floor zone? these pillars might not be necessary but they'd be nice to have architecturally... for example, to created a covered walkway under the side of the building or to create covered walkways and bridges in general...

Just my thoughts while I was travelling today - clearly I have been bitten by the bug to play more of your game! :D - I even considered creating a github for storing my blueprints! :D :) - we'll see I guess!

Thank you for your time and effort.

Im not able to make the delete submenu disappear. Curious if you recall the combination of clicks/key presses to make that happen?

Unfortunately I am not able to remove the zone option because at some point there will be auto grow zones. That being said, I understand that pain point. I'll play around with auto updating the zone.. but it may not be possible due to technical reasons. 

I plan on adding pillars :). They are needed.

I am not able to make the submenu disappear either now... strange... apologies for a misreport (maybe I did something differently... I'll keep a closer eye in future and make sure to repeat it a few times before reporting it).

If there are technical reasons then I guess that's the way of it but thank you for trying :)

Pillars, indeed! :)

I also noticed that it is not easy to create a pedestrian area because buildings have to be next to roads... I can fake it by making all the buildings part of one building with a pedestrian area inbetween but that is annoying, especially for a pedestrianised town centre!! Would it be possible to create a road type that only pedestrians can use? (and are bicycles / mopeds / motorbikes planned in the future?)

Actually I guess I should be building delivery vehicle roads but then again a lot of deliveries here are by trolley so moking something up along those lines would be difficult... I guess I'll just stick to outside town centre for now...

I plan on making pedestrian only roads. At some point I'll start with allowing the placement of sidewalks anywhere, and the next step will be letting the player connect zones together so units can walk through them instead of using the road network. Will take some time though :)

Perfect, don' worry, I'm patient and have plenty going on RL (which helps!) :D

Gambate (Keep up the good work :)