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YesBox

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A member registered Apr 14, 2022 · View creator page →

Creator of

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Thank you! One of the fun side effects of writing your own engine

<3

Thank you!

Belated thank you!!

Thank you!

Thank you! I'll see if I can implement Ctrl-Z, but it's a notoriously difficult problem and I may not be able to!

Hey, sorry about that. I've had a few reports of this happening and they all had the same issue: old (or mobile) CPU and no GPU. 

Can you try updating the graphics firmware for the CPU? It might solve the problem

Thank you!

For sure. I'll be adding options like that in the near future

Thank you! <3 <3

(1 edit)

Can you try forcing the game to run on your GPU? The game might be using CPU integrated graphics, and I discovered there's an Intel bug related to that.

Edit: new build forces GPU use

Hmm, first time I've heard that happening. What OS are you using?

There are people! Did you delete the road running through the map? Currently that's how people move in

Thank you so much! <3

Thank you!

I plan on making pedestrian only roads. At some point I'll start with allowing the placement of sidewalks anywhere, and the next step will be letting the player connect zones together so units can walk through them instead of using the road network. Will take some time though :)

Im not able to make the delete submenu disappear. Curious if you recall the combination of clicks/key presses to make that happen?

Unfortunately I am not able to remove the zone option because at some point there will be auto grow zones. That being said, I understand that pain point. I'll play around with auto updating the zone.. but it may not be possible due to technical reasons. 

I plan on adding pillars :). They are needed.

Hey JellyFish, thanks for all of your feedback! I appreciate you trying out the demo

You can hide roofs using the X key, or clicking the icon on the left side of the screen with the walls and roof.

Basements and attics will be added in the future!

Indoor windows are not possible yet, due to the way the GPU processes graphics, it requires extra work to make partially see through textures draw in the proper order on screen.

I'll add a over-mouse message stating what delete mode is active, if that's what you mean? 

I'll also add clearer instructions on how to create a mixed used building. Basically you need to choose a building type, then click on the room menu icon and place the room in the zone.

Hey afteryesterday, thanks for your feedback! I appreciate it. 

I have fixed the blueprint bug you mentioned above. It will now warn if no blueprint is available (which was why the previous selection remained). 

I just added parking lots to this build :)

Thanks!

Thank you so much for this feedback! All of it is solid. I'll look into into the first two bugs. Third one is fixed for the next release.

Your suggestions are great too, will work on making the UI a bit more obvious, and will think of a way to add some suboptions for room placement. 

I plan on working with modders and adding in-game object creation/editing :)

Is that message from itch or from your computer? Are you using windows?

Awesome! Glad to hear this :)

Thank you for the detailed feedback. Really appreciate this! All of it is solid.

I agree with everything you said, and some of it has fixed or improved over the last week. 

I removed building (foundation) placement entirely. Now it's just zones + room placement. (Rooms *are* the building). The workflow is smoother as well, and you can replace rooms without needing to delete first, and can hold ALT to switch to delete mode.

The large window on launch has been downsized too. 

I agree wrt the GUI needing to be amazing. I'll be implementing most of your feedback soon, except perfecting the GUI :p


Thanks again!

(1 edit)

Working towards an update. All new GUI, sidewalks, more assets. Next next update will be agent sim and simple game loop.

Thanks :)

Thanks! I'll be updating the demo for some time. There is not a patcher, so join the discord server if you want to be notified (link in the game folder).