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Quite tough, haha. The movement is really snappy- but it took me a while to figure out there's double jumps lmao. One thing I can say is that the generators take way too long to finish loading imo. The enemies are kinda like npcs- they should do more ig? Idk that doesn't really look like very valuable feedback. The art is simplistic and cool, the idea is very special (the game's name even more). But you should've REALLY used better music since the track you used is kinda overused (even outside of gamedev, i hear it EVERYWHERE). Now onto the numbers:

Art: 8.5/10

Music: 6.5/10 (that may differ to other ppl lol)

Implementation of mechanics: 9/10

Theme: 10/10

Keep it up mate! Great work.

Thank you for the feedback, I agree with most points. The game use could a tutorial, cuz there are way to many mechanics to just explain by words, I can try adding movement for the enemies if I decide to work on this game post jam.
But for now I have added a tutorial, changed around the enemy positions and their number (as the game seems kinda hard) and did some minor changes as well, I might change the music too lol.
Thank you for playing and the kind words.