What would you suggest to do?
It feels a bit weird, that's true, and it does happen with stats too (when you merge, the one clicked first will have their stats ignored on levelup)
I guesss the idea would be that, if the unit clicked second has no item, the item of the first should be added onto it? But if it has something already, it shouldn't happen?
It feels strange, but it is consistent. If i did the process above, i should also do it with the stats to make it consistent. So the bigger life value and the bigger attack value between both will be chosen for the new merged unit.
Does that feel right? Or it's too confusing? For now it feels bad, but it's consistent and not confusing. That can be changed, of course