Starting with good - assets are great, characters are really interesting, sounds also fit quite well, boss theme is quite unique imo. Premise is also pretty good, if you had more time you could probably create something really great!
But unfortunately there's a lot of bad stuff. Controls are outright bad - the movement is slippery (using AddForce on A and D?), Pogo jumps are really inconsistent, the jump-boost sphere in the tutorial is very very random, dash feels bad (it activates on OnKeyUp from what I can tell).
I've also played the fixed version, but it treated the symptoms rather than the problem - you can actually beat the whole tutorial by holding D and long pressing spacebar, without even Pogo jumps or dashes.
Now for the other doors - the boss one I actually kinda liked, it is a great idea and really not a bad execution. I would recommend you to research what an iframe is, but otherwise good job! Though I've encountered a bug when boss' theme doesn't end when dying.
The blue parkour door is also not bad - if the controls were fixed I'd have no problems with it, again, good job.
The green parkour is really unsightreadable, dying is extremely easy and controls do not help it.
The wave defense game is also not bad - slightly repetitive, but by wave 3 you really have to try and it gets challenging in an interesting way, which I quite enjoyed. I didn't enjoy that after the "portals are destroyed" message even more enemies started coming and I couldn't fend them off.
Overall, I'd say this game has a lot of good moments and surely will be a great learning experience. I'd suggest you research how platformers work, stuff like coyote-time, iframes, etc, and have your friends/random people playtest the game - it ALWAYS helps! Good luck with your game-development journey!