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Devblog, day 1. The theme was announced today. I thought about it and made a functional map of the house from three maps, formalizing the idea with a house and dialogues. 

At the same time, I learnt how to use local event switches and began to study the possibilities of events for character movement trajectories. So far it doesn't work correctly, but I know what I’ll practice on tomorrow.

I found out that without scripts in RPGM XR, team cannot walk as a caterpillar, this became available only in the MV version. In XP version I still can do it, but only by using a script in the script editor. I found several options, perhaps I will study their use only if I decide to introduce such a narrative element into the game. 

The map I made today: 


  



I think I got a little carried away when I started the map x) The idea about it was just too unformed, I shouldn't just go and decorate everything without goal and structure. Tomorrow I plan to work with the script and the idea more closely and NOT decorate or program anything except as for training.