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I admit the rules are not 100% clear on this, but the following one kiiiinda means it’s allowed, I think:

I have code and assets from other Jams I wish to use, are these allowed? Yes! If you have the rights to use it, anything that wasn’t made specifically for this particular jam is allowed. Mini Jam isn’t strict on the “build it from scratch” ruling, but it is encouraged.

We’ve been using premade assets in our previous submission, and have been clear about it (in the Credits section).

Alright. Good to know, and thanks for answering. You don't have to do this, but could i get some tips? As in what should be my mindset when going into this? I know i shouldn't go into this expecting to win 1st place and make the best game ever, that has already been burnt into me. But should i have a plan or something? or should i just do what first comes to mind?

I’ve only done a handful of jams (I think this one is gonna be my… 4th). There are a lot of ways to look at it, but one advice I can give you (and I wish I knew in my first two jams) is: aim small! 72 hours seems like a lot of time, and you will probably have a lot of good ideas, but believe me, you won’t have time to implement half of what you think. Aim for a single core mechanic, and build around it. Make sure you have a proper game loop (i.e. start, play, end, retry), then add more stuff or refine if you have time.

In our first two game jams, we had a lot of very cool ideas and a vision of what it would look like, but in the end, we were only able to present half-baked, incomplete and confusing “games”. The last one we did (the one I linked in my other post) was our first “finished” game. It’s simple, a bit rough around the edges, but at least it feels complete.

Good luck to you, a game jam is a very thrilling (and humbling) experience!